I really love seeing floor plan shots of people's Sim houses. It helps me visualize where everyone is while I read updates. The new house does seem very functional, and there's plenty of room for whatever changes the family's future may bring. I can't wait to see them living in it and to find out the identity of Lora's hubby. Update soon? :D
I recently built the Ducklings a new house because they finally outgrew the one you've seen them living in since generation three. The entry hall is huge because I wanted to put in two double-wide staircases on either side, and that has eliminated the can't-move-so-and-so-is-in-my-way problem by about ninety percent. I also made the kitchen/dining room gigantic for birthday parties, and the little neat freaks get to have two dishwashers. :) I also rebuilt the Dimwit's house (twice, actually) to eliminate that long hallway and improve a little awkwardness, though it won't look much different. You're right about location: if you hit onto the right combo, then they'll actually use the stuff you give them. The Dimwits' bathroom is now next to the family room, so they're no longer ignoring said family room.
On a related note, BO's No Sim Loaded is a really good mod if you don't already have it. I think that might be what helps my ghosts stay in place. It gets rid of all kinds of stuff that will bog down your lots. I got it because my game got hit with the Super Duper Hug bug, but I think it also gets rid of those annoying grave markers that get left wherever you happen to put a grave for a few seconds. Maybe if there are no other markers anywhere on the lot, a ghost has to stay wherever its urn is confined--as long as that place is on a foundation with no stairs, of course. Anyway, just a thought.
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I recently built the Ducklings a new house because they finally outgrew the one you've seen them living in since generation three. The entry hall is huge because I wanted to put in two double-wide staircases on either side, and that has eliminated the can't-move-so-and-so-is-in-my-way problem by about ninety percent. I also made the kitchen/dining room gigantic for birthday parties, and the little neat freaks get to have two dishwashers. :) I also rebuilt the Dimwit's house (twice, actually) to eliminate that long hallway and improve a little awkwardness, though it won't look much different. You're right about location: if you hit onto the right combo, then they'll actually use the stuff you give them. The Dimwits' bathroom is now next to the family room, so they're no longer ignoring said family room.
On a related note, BO's No Sim Loaded is a really good mod if you don't already have it. I think that might be what helps my ghosts stay in place. It gets rid of all kinds of stuff that will bog down your lots. I got it because my game got hit with the Super Duper Hug bug, but I think it also gets rid of those annoying grave markers that get left wherever you happen to put a grave for a few seconds. Maybe if there are no other markers anywhere on the lot, a ghost has to stay wherever its urn is confined--as long as that place is on a foundation with no stairs, of course. Anyway, just a thought.